Friday, August 15, 2014

Landmark & Keynote: First Response

Some quick notes about the Keynotes. I will be going into more later, but this is just my immediate reactions.

The first half of the landmark keynote was quite excellent, clearing up exactly what I've said before about what Landmark is going to be. 

PvP Combat is coming on the 27th with three basic weapons. Staff, Sword, and Bow.  The combat is very heavily based on what weapon you are using and what armor you are wearing. Your attacks are all on the weapon, and the armor will provide not only protection, but also various mobility or weapon assists. 

The PvP will be Claim based, activated by using various 'game' items like the Game Table, Respawn Points, Control Points, and such. We will also have moving platforms, teleporters, and flingers which are quite easy to place and manipulate to help create the battle field of your dreams. 

New stats coming with PvP are Mana/Energy to use abilities, Armor, and HP. Run out of Armor and you start to lose HP. Run out of HP and you die. Armor restores on its own if you don't take damage for a while.

A variety of mobs will be put into the world as well, but they will be coming after more feedback is in from the PvP testing of the combat. Many of them seem to be explosion based.

Like always, these are all very much important for EQ:N as well, despite EQ:N combat being class based.

What classes?
Wizard: Classic glass cannon, heavy ranged damage, stuns, and teleports. Upheaval really digs a hole under your enemies.
Warrior: Determine where, when, and how the fight will progress with this powerful, mobile, killer. Be careful with Whirlwind, it chews up the terrain.
(Battle) Cleric: Heavy Armor, Armor Restoring abilities, revives, all while fighting at the front lines. It looks like you also restore armor on any allies who are on the other side of the enemy from you.
Elementalist: Close combat caster, high risk, high reward. Flash Freeze will make the ground extremely brittle and easy to break.
Tempest: High mobility 'druid assassin' with a focus on single target damage, but enemies in a straight line are also easy pickings.

Obviously, that's not all, there will be over 40 classes at launch.

They also revealed the Dark Elf models and showed off a fair bit of combat in a Dark Elf city built from some of the contest entrants from the Dark Elf workshop. 

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